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Space crew lets loose
Space crew lets loose










space crew lets loose
  1. #Space crew lets loose Patch
  2. #Space crew lets loose simulator

I haven't played it in about a year and since then they've added at least 50 pages worth of patch notes, mostly bug fixes, balance, and content. surprisingly very deep, and the developers keep adding more, and more, and more, content. There is a story that you can choose to engage in or not if you don't, it continues without you, but that's fine, because you've decided to become a smuggler on the other side of the sector anyway, and you're busy eluding the space cops trying to scrape enough money together to pay your crew and repair your ship. You can customize your ship fairly well, and the outcome of the game and the universe depends on you, the captain's, actions. It's all very abstracted out, and if you have good officers, sometimes you get a bonus out of it. The crew-on-crew fights are just events that tick by as you fly from point to point, and you get a positive or negative result based on your officers' stat bonuses. And of course you're still the pilot if you do it all yourself. I think you can have all the consoles open on one screen and manage everything yourself (we combined roles a lot since we usually had fewer people than the game had stations), but most of the fun comes from pretending to be the crew of the Enterprise/Andromeda/Orville/Whatever with some friends. It's a lot of fun.Ĭaveat, though, it's heavily multiplayer focused. I don't remember a specific captain role, but we always had someone play captain anyway and usually just have them the comms station since that station didn't have much to do otherwise. Or maybe that was the science officer, who also handles scanners, it's been years since I played. Different players take different roles: the comms officer who controls the radio and jammers, the pilot, the engineer who controls power distribution and repairs, the weapons officer who shoots all the things and I think also controls the shields.

#Space crew lets loose simulator

Games I’ve tried include FTL (very good), Dreadnaught (not enough detailed management), Elite Dangerous (pilot, not captain), Cosmoteer (great detail in building and how the ship functions, but you feel like a pilot, not a captain), Everspace (pilot, not captain), BSG Deadlock (not granular enough management), shortest trip to earth (close, but just has annoying mechanics), Starsector (great game, but you're a pilot not a captain, and can't really manage your ship much during combat)Īrtemis: Spaceship Bridge Simulator is a ship-vs-ship focused game that Polaris reminded me of when I saw it. I want to feel more like the commander of the ship, not the pilot/gunner. FTL is probably the closest I can think of, but I’d prefer something even more granular. Preferably just single player, but I’m open minded. I’d also like to have a lot of customization of the ship, and building it piece by piece would be great. I want to manage things like power, shields, heat, repairs, etc, mostly just combat stuff, not so much crew mood or politics. I don’t want a fighter, or anything small and fast enough to effectively dodge incoming fire. I’m looking for a game where I manage a single, large spaceship, think Homeworld battlecruiser size. Previous sticky threads (Good resources for finding games to play): r/lowendgaming - Game suggestions for yesterday's hardware This includes key resellersįor more information about these rules click here This includes referral links.ĭon't enable, encourage, or link to piracy. State your request/suggestion in the post title.ĭon't insult, harass, threaten, or stalk users. Please ensure that you include a platform in your post if you are looking for a specific platform. Everyone asking a question just wants advice. If anything, i'd say its too easy for me personally, but obviously other people will have a different experience.To give and get advice on games, gaming equipment, consoles, hardware, software, board games, gaming books, paraphernalia- anything gaming related.ĭon't bash what people want suggestions on - just point them in the right direction and be helpful. I do agree however that the game starts getting pretty tedious after a while, but thats an entirely different story and has nothing to do with difficulty. In fact, compared to say FTL or even bomber crew, i'd say its actually a lot easier. So personally i dont think the game is hard. The thing is once all the important crew skills are unlocked (which really doesnt take very long) and the ship upgraded decently, it turns into a walk in the park.Īnd if you take too hard of a mission for your current progression you can always just stealth mode + fast jump charge back and abort. Sure, if you take out a new crew in a stock spaceship and take the fast route in a high risk mission, you'll get blown to bits and there is not much you can do about it.

space crew lets loose space crew lets loose

Ursprungligen skrivet av Robert: ATM, it seems like the difficulty (on a scale of 1-10) has been cranked to 15












Space crew lets loose